Social-Gaming
Social Gaming, Game Theory, Methodology, Impacts, Consultants, Game
Developers, Market, Report
Primary Information Services
Home.
Business Process Outsourcing
.
Ordering Information.
Contact
|
- Social gaming is
a new kind of online entertainment.
- The social games
are usually embedded within major social networks and allow users to
play together. These games can also be referred to as casual
games as they take relatively little time to achieve the game
objectives. They can be very addicting as they are very entertaining
and simple to play.
- Social games are
usually very simple and easy to play. Because of this, they can be
played relatively quickly.
- The Social games
are great to play while doing other things. The second important
thing with these games is the social aspect of social games as many
users can play together and friends can help each other win.
- The special
aspect of social gaming is the fact that the games are connected to
the major social networks, such as Facebook. Each social game is
usually added to as an app to the networks. Therefore, many users
can play simultaneously and can help each other win.
- Around the turn
of the century a research movement evolved from film theory and
cultural studies, that studied video games as a cultural form – a
movement that mainly focused on contents and on positive aspects of
video games, and that did not always agree with the methods used by
psychologists and sociologists.
- The existing
methods and techniques for social network analysis are inadequate to
capture both the behavior (such as rationality and intelligence) of
individuals and the strategic interactions that occur among these
individuals. Game theory is a natural tool to overcome this
inadequacy since
it provides rigorous mathematical models of strategic interaction
among autonomous, intelligent, and rational agents.
- 2010 was indeed a
busy year for social game developers in Korea. New social gaming
platforms were launched by major portal sites, many new
start-ups as well as online game developers have entered the market,
and success stories from small start-ups were introduced here and
there.
- Facebook is
currently the world’s leading social networking site, with over 400
million active users (70% from outside the US) and growing.
- Many social game
companies focus on the cost per install as a key metric for user
acquisition. Cost per install of 50 cents is the industry average
with some of the larger players reaching $2 to $3 per install for
top games with large marketing budgets and good monetization rates.
- Gaming in India
got an impetus from Internet.
|
General
Information
- Characteristics
of "social games"
- Everything I know
about Social Games
- Introduction to
Mining Social Media
-
History of Social Games
-
What Exactly are Social Games?
-
Social Gaming
Money-Games
-
Show me the money
Social Games, Virtual Currency and Gambling
-
How To Make Money
From Social Gaming
-
Money Game for Tween
Girls: A Game-based Design to Support Financial Learning
-
Priming Cooperation
in Social Dilemma Games
-
Simple Economics of
Real-Money Trading in Online Games
Methodology
-
Convergence of online
gambling and social media
-
Flaii Social Gaming
Dashboard Client Case Study - Kobojo Games
-
The Social and
Psychological Impact of Online Gaming
-
The Quest Atlantis
project: A Socially-Responsive play space for learning
-
A Game Design
Methodology to Incorporate Social Activist Themes
-
Top 10 Social Games
-
5 Top Social games
and Why they are so successful
-
Towards Adaptive
Video games
Social Gaming
-
Mobile Social Gaming
-
Playing your network:
gaming in social network sites
-
The “S” in Social
Network Games: Initiating, Maintaining, and Enhancing
Relationships
-
Table Talk Poker: An
Online Social Gaming Environment for Seniors
-
VocVille - A Casual
Social
Game for Learning Vocabulary
-
Expressing and
interpreting emotional movements in social games with robots
-
Gaming as a social
activity
-
Top methods for social game usability testing
Case Studies
-
Basic Economics of
Social Games
-
Games for Change: A
Cultural studies and social impact gaming dialogue
-
Diffusion dynamics of
games on online social networks
-
Endogenous Networks,
Social Games, and Evolution
-
Reciprocity in social
network games and generation of social capital
-
Virtual Goods in
Social Games: An Exploratory Study of Factors that Drive Purchase of
In-Game Items
Free Online
Websites
-
Website 1
-
Website 2
-
Website 3
-
Website 4
-
Website 5
-
Website 6
|
Game Developers
- Game Developers
from California
- Game Developers
from Canada
- Game Developers
from China
- Game Developers
from Germany
- Game
Developers from Gurgaon
- Game Developers
from Isreal
- Game Developers
from Pennsylvania
- Game Developers
from Toronto
- Game Developers
from USA
- Game Developers
from UK
Consultants
- Consultants from
California
- Consultants from
Canada
- Consultants from
Japan
- Consultants from
America
- Consultants from
USA
- Consultants from
Washington
Game Theory
- Build A Social
Game In 3 Days
- The Challenge of
Video Games
to Media Effect Theory
- Game Theory and
Social Networks
- Modeling Network
Traffic Using Game Theory
- Social Mechanics:
The Engines Behind Everything Multiplayer
- Social Choice
Theory, Game Theory and Positive Political Theory
- Game Theoretic
Models for Social Network Analysis
Impacts
- Designing Games
to Effect Social Change
- The Game Effect
- Research on the
Social Impacts of Gambling
- Insights into the
Impact of Social Networks on Evolutionary Games
- Comprehensive
analytical framework for the analysis and evaluation of the social
impacts of gaming in Victoria
- Social Impact
Games: Where Science and Communications Collide
Report
- 87.3 million
Americans play “Social Games”
- Social gaming a
big winner in smartphone boom
- Business
intelligence for the cloud software stack helps gaming sites quickly
adapt to evolving customer needs
- Social Gaming
Alliances Gain Pace
- Responsible
Gaming Strategy
2010 – 2014
- Opportunities in
Social Gaming
- Peak Games leads
charge for social gaming in emerging markets with $5m investment to
fuel continued rapid growth
- PlayUp Code Wars
to transform the traditional recruitment drives
- La Redoute, the
first brand in France and Europe to engage in Social Gaming
Market
- The Future of
Social Gaming
- Report on gaming
in India
- Social Gaming
Industry
- Korean Social
Game Market
Trend Report
- Social Gaming:
The Fastest Growing Segment of the Games Market
- The Rise of
Social Gaming across Asia Pacific
Order the CD-ROM
Today |
Primary Information Services 21 Murugappan St, SwamyNagar Ext2, Ullagaram, Chennai - 600091, India.
Phone: 91 44 22421080
Email : informer@eth.net Mobile numbers:9940043898,
9444008898 Fax : 91 44 22423753 |