Electronic Toys

Educational Toys, Main Products, Technology, Equipments Required, Industry

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Content Headlines of CD ROM

Information Profile@a Glance 
  • Electronic educational toys are available principally for the two to six year old target group.
  • There are also very successful electronic toys and games that are “only” for play and having fun.
  • 2005 was under the influence of electronic toys and games.
  •  First and foremost it was electronic learning computers that delivered an increase in turnover of over 50 per cent in the total European market.
  • The Lizard Kit is an easy-to-assemble electronic mechanical robot with lighting LED eyes. The clear cover provides a view of the mechanics and electronics.
  • Toy fair is a global crossroads of buying and selling.
  • The top 12 players account for only 41% of retail sales value of the traditional toy market in India.
  • Manufacturing processes in the toy industry vary from outsourcing only to in-house only, with many companies combining both.
  • China is the biggest toy manufacturer in the world.
  • At Present, China has more than 6,500 Toy Manufacturing enterprises with an average annual sales value of RMB 10 billion at home.
  • Japanese toys and games, especially hobby products such as plastic models, TV games and character toys, have maintained a high level of international competitiveness.
  • The toy industry is global in both the production and the sale of products.

 

General
  • Toy Features
  • Smart Toys Tips
  • Play safe Toy

Educational Toys

  • Electronic Games
  • Business Opportunities
  • Clever Toy
  • Learning Toy Box
  • Communication
  • New Literacy

Main Products and Design

  • Protect Toy Designs
  • Toy Media
  • Computers and Fun
  • Toy Robots
  • Construction Toy
  • Electronic Products
  • Toy Manufacturing
  • Manufacturing Engineering
  • Primary Batteries
  • Product Safety
  • Phthalates

Toy Fairs

  • Single Glance
  • Toy Fair 2005
  • Toy Fair 2006
  • Embedded Systems
Technology
  • Single Switch Technology
  • Networked Systems
  • MASC
  • Battery Operated Toy
  • Switches
  • Assistive Technology
  • Children’s Interactions
Project and Report
  • Archimedes Project
  • HKCIC Report
  • Business Acceleration
  • Battery Powered Toy
  • Toy Impact
  • Global Thinking
  • Innovation Habit
  • Chipcon Report
  • CASLPA Report
  • Hazard Toys

Guidelines

  • Toy Action Guide
  • License Guide
  • Video Games Retail Guide
Equipments Required
  • Solar Kit
  • Mini Kits
  • Radio Kit
  • Kit King Edlie
  • Robot Kits
  • Robot Mouse
  • Education Kit
  • Construction Kits
  • Projects and Robotics

Uses

  • Home Computers
  • Digital Entertainment
  • Electronic Commerce
  • Electronics Recycling

Cost Estimation

  • Electronic Auctions
  • Toy Price Sheet
  • Microchip

Market Condition & Competition Status

  • Indian Toys Market
  • STAT-USA Market Research
  • Toys Outlook
  • Toy Store
  • Counterfeiting
  • Electronic Marketplaces-Hong Kong
  • Trends
  • Fair Trading
  • Electronic Business
  • Electronic Information Services
  • Electronic Components-China

Suppliers

  • Chinese Exports
  • Electronic Toys Suppliers-Taiwan & China
  • Global Sources
  • Alibaba-US

Industry

  • Toy Industry-Japan
  • Toys Industry
  • Monolithic System Technology
  • Import Licensing
  • Facts and Figures-Europe

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